Tuesday, September 13, 2016

This is a couple of screen grabs of the UE4 prototype for Project Mercury.  Colin Adair modeled the large Skirmisher tank (with gold trim), I made the Walker-Scout and the environment. 

Foreground tank modeled by Colin Adair.
Designed by Sven Bybee.
I had a lot of fun working on Project Mercury.  Here is a Walker-Scout model I designed, modeled and textured:









Thursday, September 1, 2016


Here are some vehicle designs I made for a cancelled game I was art director on:








Wednesday, August 17, 2016

The final moon for Tarken Glacier and some Zbrush iterations and initial thumbnails. 









Some more work from Rift 3.0 Nightmare Tide (characters by Sven Bybee/Chris Bennett).



  Design by me.







Friday, June 10, 2016

Atlas Reactor Art

Atlas Reactor - Evos Lab

     Deathmatch arena for Trion Worlds' grid/turn based MOBA Atlas Reactor. I was responsible for modeling/texturing the centerpiece/specimen tanks/walls, floors and structure as well as lighting and putting together the entire scene. Jason Colombo modeled and textured the majority of the cover pieces on the floor except for the centerpiece. The design of this arena was based on concepts by Sven Bybee. Some of the creatures in the tanks were designed by Jason Pichon.



 

 

 










 Lots more to come.


Sunday, March 29, 2015

Rift Porticulum Concepts


Here are a few thumbnails and two of the final breakdown concepts for Nightmare Tide.