for Trion Worlds' grid/turn based MOBA Atlas Reactor. I was responsible for
modeling/texturing the centerpiece/specimen tanks/walls, floors and structure
as well as lighting and putting together the entire scene. Jason Colombo
modeled and textured the majority of the cover pieces on the floor except for
the centerpiece. The design of this arena was based on concepts by Sven Bybee.
Some of the creatures in the tanks were designed by Jason Pichon.