Sunday, December 30, 2012

Personal projects

 I am going to start posting work I've done on some personal projects here as well as updating my latest professional work.  Hopefully this blog is going to be just as much a tool for me to organize my concepts and notes as it will be a supplement to my professional portfolio ( 

 Here are some ideations of a hovercraft I'm trying to bring to life:

Wednesday, December 12, 2012

Wednesday, March 21, 2012

Rift: Hammerknell Art Room

Concept, models, textures (except for generic wall brick), lighting, done by me.


Rift: Darkening Deeps

Built entire environment kit-bashing three small goblin houses.  Concept, world-building, lighting, texturing (except the houses) done by me.

Rift: Dormant Core

I was given a proxy layout and told to "make it happen".  I modeled and textured the enormous rock environment.  Waterfalls by the vfx dept. 

Rift: Skies

On of my regular tasks working on Rift is to create compelling sky domes:

Rift: Lantern Hook

Concept, modeling, texturing, lighting by me:


Rift: Ice Caves

I was responsible for designing the look for the various Ice caves in Rift. Main contributions were textures and lighting.

Rift: Fae houses

These Fae houses (concepted by Jesse Lee) were modeled and textured by me: