Wednesday, March 21, 2012
Rift: Darkening Deeps
Built entire environment kit-bashing three small goblin houses. Concept, world-building, lighting, texturing (except the houses) done by me.
Rift: Dormant Core
I was given a proxy layout and told to "make it happen". I modeled and textured the enormous rock environment. Waterfalls by the vfx dept.
Rift: Ice Caves
I was responsible for designing the look for the various Ice caves in Rift. Main contributions were textures and lighting.
Rift: World-Building
World-building, lighting done by me:
Terrain textures done by me:
Terrain sculpting, monument models, terrain texturing done by me:
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