This was a personal project I’ve been working off and on in my free time. I was given one of these early 1900s Kodak pocket cameras as a gift a couple of years ago by my longtime friend, Photographer Martin Colette and for fun I decided to model/texture it out at in-game FPS resolution like a prop out of Battlefield.
I Sub-D modeled the high res in Maya and baked it down/textured in Painter using Substance Designer to create tiling textures.
Rendered in IRay.
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